AI Insights · Timothy · September 2021
Top 5 Snake Games in Europe Q3 2021 Performance
Discover the performance trends of the top 5 snake games in Europe for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 snake games on a unified platform in Europe showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during this period, based on data from Sensor Tower.
Snake Rivals - io Snakes Games experienced fluctuating weekly revenue, peaking at approximately $7.3K at the end of June and dipping to around $4.7K by late August. Downloads showed a downward trend, starting at 27.7K in late June and dropping to around 16.3K by the end of September. Active users also saw a decline from 113K in late June to about 79.6K by the end of the quarter.
Little Big Snake saw its weekly revenue hover around $2K, with a slight peak reaching $3.2K in the last week of September. Downloads fluctuated, starting at 9.5K in late June, peaking at 11.7K mid-July, and ending at about 8.9K in late September. Active users remained relatively stable around 49K, with minor variations throughout the quarter.
Snake.io - Fun Online Snake showed a steady increase in weekly downloads, peaking at 343K in early August. Revenue remained relatively stable, peaking at approximately $2K mid-August. Active users were consistently high, starting at 1.9M in late June and peaking at 2.1M in early August.
WormsZone.io - Hungry Snake saw its weekly revenue ranging from $1K to $1.7K, with a notable peak in late July. Downloads varied, peaking at 197K mid-July and dropping to around 129K by the end of September. Active users remained strong, peaking at 2.2M in mid-July and ending the quarter at approximately 2M.
slither.io experienced a steady decline in weekly revenue, starting at around $913 and dropping to $262 by the end of September. Downloads also showed a downward trend, from 254K in late June to approximately 181K by the end of the quarter. Active users peaked at 2.7M mid-July and gradually declined to about 1.8M by the end of September.
For more insights into app performance trends, visit Sensor Tower.